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Thread Statistics | Show CCP posts - 31 post(s) |

Shawna Gray
Gallente
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Posted - 2011.05.10 18:51:00 -
[1]
Edited by: Shawna Gray on 10/05/2011 18:52:16 Why dont you do something with an actual impact like nerf supercaps instead of just making 0.0 a more boring place to be?
Subcaps are worthless already, no need to nerf them further.
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Shawna Gray
Gallente
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Posted - 2011.05.10 18:58:00 -
[2]
Edited by: Shawna Gray on 10/05/2011 18:58:47
Originally by: Alissa Solette
Yes, PVP was a lot more commonplace (especially non boring non sov blob battles such as disrupting supply lines etc. which is currently very difficult due to super-safe and super-fast travel nearly for free)
I'm sure there will be a lot more pvp now that subcaps will be even more irrelevant than they already are. 
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Shawna Gray
Gallente
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Posted - 2011.05.10 19:17:00 -
[3]
Originally by: Admiral Rufus haha this is amazing, looking forward to this opening up nullsec more
Its not opening up anything, it just makes 0.0 alliances more dependent on caps/supercaps and multiple accounts.
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Shawna Gray
Gallente
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Posted - 2011.05.10 19:34:00 -
[4]
Edited by: Shawna Gray on 10/05/2011 19:35:22
Originally by: Dinsdale Pirannha I think one of the points that people are missing is that CCP does not care about the small percentage of people (lets face it, NC/DC is like 12-17% of all accounts in the game) that live in 0.0. Their goal is to clearly wipe out the super-alliances, clearing the way for smaller alliances to grow.
Wiping out super alliances with a change that makes sov holders even more reliant on caps and supercaps? I think not.
Its the grunts, single account players and low sp pilots that will get screwed again.
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Shawna Gray
Gallente
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Posted - 2011.05.10 20:00:00 -
[5]
Originally by: Rashi Nerha Man I wonder how people lived in 0.0 before jumpbridges.
You mean before 0.0 was about how many supercaps you have?
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Shawna Gray
Gallente
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Posted - 2011.05.10 20:24:00 -
[6]
Originally by: CCP Soundwave The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests.
The solution is ofcourse to make life more boring in 0.0 and have less pilots there?
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Shawna Gray
Gallente
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Posted - 2011.05.10 20:37:00 -
[7]
Edited by: Shawna Gray on 10/05/2011 20:38:17
Originally by: CCP Soundwave We're not an instanced game that offers battlegrounds and I don't see any reason we should be.
This makes 0.0 even more of a battleground than it already is and not a place you live in. Especially for the normal grunts in an alliance. The only difference is that there is no limit on numbers when it comes to fights.
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Shawna Gray
Gallente
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Posted - 2011.05.10 20:44:00 -
[8]
Originally by: Tonemaster B Hah Hah look at all the people scared to go through stargates !
Yea it has nothing to do with increasing traveltime/boredom and making you more dependent on caps/supers.
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Shawna Gray
Gallente
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Posted - 2011.05.10 20:48:00 -
[9]
Originally by: Ami Hantaka
Originally by: Furb Killer
Originally by: Ami Hantaka So 0.0 will no longer be the deep blue safe-zone that it currently is? I approve!
You mean you think adding incentives to NAP more people will decrease the size of the blue-zone? Please explain...
It will still be deep blue, but deep 0.0 space will no longer be the ultimate safe zone.
It will be just as safe, you just need to use that second account for a noob scout when traveling alone (or just use your cap to move your stuff).
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Shawna Gray
Gallente
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Posted - 2011.05.10 21:25:00 -
[10]
Originally by: Rumpelstilski
Originally by: Celistin The biggest thing for me is keeping myself supplied.
I don't have a jump freighter and cyno alt. I have buy orders in jita for ship modules and I shuttle them up to nullsec so I can fit my ships.
Join a player owned corporation, cooperate, help them with their logistic, be a useful and good member of your chosen spaceship society and there will be people with caps and cynos and whatnot to help you.
That's the point of a MULTIplayer game
Its much better/easier to just get that 2nd account for a noob scout or cynoalt.
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Shawna Gray
Gallente
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Posted - 2011.05.10 22:01:00 -
[11]
Originally by: Malcanis
Incidentally, I'm loving reading the same people who voiciferously denied that JBs make any difference in 0.0 power projection also whining about having to make "30 jump" trips.
They still dont matter for fleets, its not like you are bridging your 500-1000 man fleet through jump bridges or sending your supercaps through jb's. I mostly jumpclone to the staging systems anyway.
It just adds to the tedium when travelling alone and makes that 2nd account more of a requirement than an option.
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Shawna Gray
Gallente
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Posted - 2011.05.10 22:21:00 -
[12]
Edited by: Shawna Gray on 10/05/2011 22:21:21
Originally by: Kalissa All these tears over jump bridges. I've been playing Eve since '03 long before JB's were in the game and most of the people here are all moaning and groaning about the the fact you'll actually have to do some gate travel and actually *shock* TAKE A RISK!!
Stop crying like little girls, take it on the chin. Null sec is supposed to be risky thats the whole point.
And yes I do use JB's and it WILL make my life harder, but I fully support the changes.
You have played since 03 and you dont have a cap or a noob scout?
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Shawna Gray
Gallente
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Posted - 2011.05.10 22:30:00 -
[13]
Originally by: Im Super Gay
Originally by: Kalissa All these tears over jump bridges. I've been playing Eve since '03 long before JB's were in the game and most of the people here are all moaning and groaning about the the fact you'll actually have to do some gate travel and actually *shock* TAKE A RISK!!
Stop crying like little girls, take it on the chin. Null sec is supposed to be risky thats the whole point.
And yes I do use JB's and it WILL make my life harder, but I fully support the changes.
Risk vs. Reward. With the anom nerf and now the impending jump bridge nerf, CCP has made 0.0 more risky and less rewarding. Why does anyone bother to live in 0.0 these days?
I guess you are supposed to use that 2nd account for missions in highsec and then roam with the other one through 0.0
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Shawna Gray
Gallente
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Posted - 2011.05.10 22:39:00 -
[14]
Originally by: CCP Soundwave
Originally by: Zamiq
Originally by: CCP Soundwave
Originally by: Ay Liz F On to the great plan you have. Like others already pointed out, we haven't seen your outline for 0.0 and only see you taking away things that make our lives easier. Maybe you should add something new.. Incentives to live in 0.0 as you called it. Taking away all the good stuff (anomalies, now convenient JB networks) and making our lives miserable until you decide to add something new in 2 years doesn't sound very appealing to anyone.
Won't be two years. You'll hear the early parts of it before this month is up.
Hear being the key word. We wont actual see it for two years if ever. Half your content is either undeveloped or underdeveloped.
Now you're just inventing timeframes. You'll see changes this winter.
Is that when you plan on doing something really needed like nerfing hybrids?
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Shawna Gray
Gallente
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Posted - 2011.05.10 22:55:00 -
[15]
Originally by: CCP Soundwave
No disagreement. Better resource distribution, more pvp goals etc.
Why not work on that instead of making living in 0.0 more boring for the subrace of players that dont use capitals and multiple accounts.
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Shawna Gray
Gallente
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Posted - 2011.05.10 22:58:00 -
[16]
Originally by: Patty Patrick Patterson
Originally by: Shawna Gray
Originally by: CCP Soundwave
No disagreement. Better resource distribution, more pvp goals etc.
Why not work on that instead of making living in 0.0 more boring for the subrace of players that dont use capitals and multiple accounts.
More fights = more boring?
Didn't realize that, no wonder so many carebears moved to null.
I'm not gonna get anymore fights.
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Shawna Gray
Gallente
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Posted - 2011.05.10 23:22:00 -
[17]
Originally by: The Mittani
You shouldn't have complete safety in 0.0; you should learn to be hard, to dodge gankers, to coordinate defense gangs, and die repeatedly until you stop being stupid. In the old days of Syndicate, my people learned how to be hard by dying - over and over and over again - until they learned to not fear death, and either figured out how to play EVE or quit.
If you are stupid enough to get killed on a gate while not reading intel chats you are stupid enough to get killed on JB's. At most you will get to kill a few more ibises when i send my scout ahead.
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Shawna Gray
Gallente
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Posted - 2011.05.10 23:25:00 -
[18]
Originally by: xttz
Originally by: Patty Patrick Patterson So how long until goons mutiny under your support of this measure?
We're not against the measure outright. We're against the fact it is being implemented and pushed through alone, miles in advance of a comprehensive 0.0 rebalance, including:
- Supercaps
- Technetium
- Dependence on Jita
- Supercaps
- NPC 0.0 Invulnerability
- POS reworking
- Supercaps
- Less enforced tedium
- Supercaps
Give us those instead of hitting us with a bigger stick and replacing the carrot with a ****
Please give us that patch instead.
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Shawna Gray
Gallente
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Posted - 2011.05.11 13:36:00 -
[19]
Originally by: Don Pellegrino
Originally by: Ravcharas
Originally by: Don Pellegrino Yes, this will make gatecamps more frequent, but it gives a way to small gang pvpers to force 0.0 residents to form up (by bubbling a chokepoint) and go fight them instead of ignoring them like they do right now.
It's not *right* that 0.0 residents can simply ignore intruders.
They won't go fight them in the same vaga and cynabal ten man gang setup you use, they'll come with three or four or five times your number
I'm fine with that, it's an improvement over the current situation.
There wont be any change. They will either wait a few minutes until you run away or form a gang and watch you cloak up or run away.
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Shawna Gray
Gallente
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Posted - 2011.05.11 13:39:00 -
[20]
Originally by: Ghurthe
Well yes, why take losses when you get people more upset by denying them a fight?
Then why all the chestbeating and claims of pvp?
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Shawna Gray
Gallente
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Posted - 2011.05.11 13:42:00 -
[21]
Originally by: Ghurthe
Originally by: Shawna Gray
Originally by: Ghurthe
Well yes, why take losses when you get people more upset by denying them a fight?
Then why all the chestbeating and claims of pvp?
=P I'm not chest beating, but popping indy ships sure is fun.
Sure but the amount of stupid indy pilots is about the same as usual so there wont be more indy kills. Perhaps less if the stupid indy pilots go back to high sec.
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Shawna Gray
Gallente
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Posted - 2011.05.11 13:48:00 -
[22]
Originally by: Ghurthe
Quote:
Exactly its about grief more then pvp for a large part of "pvp'ers" while im not against griefing in eve the patch will not provide anymore actual smallgang-pvp only ganks primarily of newbieships.
Well yes, right now 0.0 alliances can't really be toppled by anything other than about 3 things.
1. Somebody clicking disband
2. Large numbers of super capitals destroying your ability to hold the space, with some sub caps to take out jammers.
3. Small demoralization of the alliance playerbase by hit and run tactics that are denied reprisal against.
Sooo for small gangs there IS no other way to mess with a large alliance other than to stick and move and cloak.
Small gangs have always been irrelevant in 0.0 and will continue to be irrelevant.
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Shawna Gray
Gallente
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Posted - 2011.05.11 13:50:00 -
[23]
Originally by: Cellistara
Then who would build all the supers and titans?
Hopefully noone, but i guess there will be some indy pilots left even if the stupid ones disappear.
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Shawna Gray
Gallente
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Posted - 2011.05.11 13:57:00 -
[24]
Originally by: Ghurthe
Nah, they're not irrelevant. They can cause alliances to hemorrhage members by annoying the crap out of ratters and pvpers alike. They can make space unlivable if they're active enough and rarely lose any ships to their targets.
Lol.
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Shawna Gray
Gallente
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Posted - 2011.05.11 14:40:00 -
[25]
Originally by: KFenn ITT: Unholy 0.0 carebear rage. Seriously, 0.0 should be a PvP area, not somewhere to farm sites to make your pretty wallet numbers numbers grow bigger. Don't like it, farm Level 4s in Highsec, or learn to PvP.
GJ on the plan to finally nerf carebear 0.0 CCP, it's long overdue.
0.0 is not a pvp arena its a place for empire building.
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Shawna Gray
Gallente
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Posted - 2011.05.11 14:47:00 -
[26]
Edited by: Shawna Gray on 11/05/2011 14:48:21
Originally by: KFenn
Originally by: Shawna Gray
Originally by: KFenn ITT: Unholy 0.0 carebear rage. Seriously, 0.0 should be a PvP area, not somewhere to farm sites to make your pretty wallet numbers numbers grow bigger. Don't like it, farm Level 4s in Highsec, or learn to PvP.
GJ on the plan to finally nerf carebear 0.0 CCP, it's long overdue.
0.0 is not a pvp arena its a place for empire building.
It's a place for said empires to fight empires. That's how it's always been intended. You wanna build an empire, sure, build one. But if it all comes tumbling down because you can't defend it, then too bad. That's just the way EVE works.
sigh Yes pvp is a part of empire building. But the only reason why one bothers with building it is to get places to make isk. Small gangs are irrelevant when it comes to building or tearing down the empires. Atm its not really worth it to be a grunt in a 0.0 alliance.
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Shawna Gray
Gallente
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Posted - 2011.05.12 16:55:00 -
[27]
Originally by: Seth Rock
Originally by: Phigmeta stuff
thanks for confirming that you are infact clueless if you really think NC does not RMT/bot. How do you think your fc's pay their RL bills?
If this "DRF RMT'S!!!!!" gimmick is all you have to hold on to, then you should go ahead and uninstall eve as you've already lost. You're "coalition" is getting a******d everyday and you're too p***y to do anything about it but whine on the forums.
Afraid of losing your bots?
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